alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 9 days agoPS5 emulation arrives on Steam Deck, Astro Playroom showcased running at 0.6 FPS — milestone SharpEmu development shows promise, despite unplayable performancewww.tomshardware.comexternal-linkmessage-square36linkfedilinkarrow-up1182arrow-down11
arrow-up1181arrow-down1external-linkPS5 emulation arrives on Steam Deck, Astro Playroom showcased running at 0.6 FPS — milestone SharpEmu development shows promise, despite unplayable performancewww.tomshardware.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 9 days agomessage-square36linkfedilink
minus-squareklankin@piefed.calinkfedilinkEnglisharrow-up1·8 days agoI know RPCS3 saw a lot of benefits from avx512, doubt it was to the point of running quicker than the original - but I could see dedicated silicon being the reason negative overhead emulation exists.
minus-squarebrucethemoose@lemmy.worldlinkfedilinkEnglisharrow-up1·8 days agoYeah, the PS3 was weird. It wasn’t just a “different ISA” like the Xbox 360, the PS3’s processor was a completely different programming paradigm. I haven’t kept up, but it makes sense that AVX512 helps. That brings desktop CPUs closer to “vector processors” like cell.
I know RPCS3 saw a lot of benefits from avx512, doubt it was to the point of running quicker than the original - but I could see dedicated silicon being the reason negative overhead emulation exists.
Yeah, the PS3 was weird. It wasn’t just a “different ISA” like the Xbox 360, the PS3’s processor was a completely different programming paradigm.
I haven’t kept up, but it makes sense that AVX512 helps. That brings desktop CPUs closer to “vector processors” like cell.