Aha, that’s fair. I got a friend to join my PF2e campaign by saying “the mechanical building blocks are all the same. Roll a d20 and a number, total determines success.” which is, I think, an accurate description despite what a lot of PF2e players will say.
That being said, you have any suggestions for someone who likes the the tactical nature and crunch of PF2e and doesn’t really have an interest in rules light or narrative driven games (my hot take: narrative drive exists independent of rule set - you can have a narrative driven PF2e game or any other rule system). I feel like Lancer or 13th Ave are probably the most likely candidates, but wondering if there are others.
I’ve heard 13th age is good, but I haven’t played it.
I haven’t been in the market for a big crunch fantasy game lately. There’s always GURPS, which can get extremely crunchy and detailed. I played it once and had fun, but only for like two sessions.
I do really like Mage: The Awakening 2e, but that’s a completely different game. I used to hack the underlying rules system into fantasy sometimes and it worked well.
I’m not sure I understand your hot take. I’ve done DND games that were very plot driven. The system just didn’t help very much.
Aha, that’s fair. I got a friend to join my PF2e campaign by saying “the mechanical building blocks are all the same. Roll a d20 and a number, total determines success.” which is, I think, an accurate description despite what a lot of PF2e players will say.
That being said, you have any suggestions for someone who likes the the tactical nature and crunch of PF2e and doesn’t really have an interest in rules light or narrative driven games (my hot take: narrative drive exists independent of rule set - you can have a narrative driven PF2e game or any other rule system). I feel like Lancer or 13th Ave are probably the most likely candidates, but wondering if there are others.
I’ve heard 13th age is good, but I haven’t played it.
I haven’t been in the market for a big crunch fantasy game lately. There’s always GURPS, which can get extremely crunchy and detailed. I played it once and had fun, but only for like two sessions.
I do really like Mage: The Awakening 2e, but that’s a completely different game. I used to hack the underlying rules system into fantasy sometimes and it worked well.
I’m not sure I understand your hot take. I’ve done DND games that were very plot driven. The system just didn’t help very much.