Technically developing a game is the process of iterating slowly over time into a cohesive product.
Making a game is the the construction of already known pieces.
Think the difference between a cookie cutter Ubisoft game where everyone knows it can be done given enough time and roughly what the final product will look like and hollow Knight a learn as we go who knows if it will be finished discover the ability to create on the fly.
Long story short:
Developing sounds more artsy.
Of course cookie cutter companies know that and use it for there own purpose so I guess there’s no difference.
Are you suggesting that’s not part of game development?
Didn’t you hear? Artists have been obsoleted by AI, so we don’t have to treat them as humans anymore.
From what I hear, that applies equally to coders.
Isnt that part of making a game, not of developing a game?
Wtf is the difference between making and developing a game???
It wouldnt be the strangest thing the english language does
Technically developing a game is the process of iterating slowly over time into a cohesive product.
Making a game is the the construction of already known pieces.
Think the difference between a cookie cutter Ubisoft game where everyone knows it can be done given enough time and roughly what the final product will look like and hollow Knight a learn as we go who knows if it will be finished discover the ability to create on the fly.
Long story short:
Developing sounds more artsy.
Of course cookie cutter companies know that and use it for there own purpose so I guess there’s no difference.
Game development as a term usually includes all the technical and creative work that goes into it, not just the actual writing code part or R&D.
No.
Isn’t that part of being a jackass online, not using your brain?