Four days until release! Hollow Knight: Silksong will be available on 4th September.

Release times:
7AM PT | 10AM ET | 4PM CEST | 11PM JST

Game price:
USD $19.99 | EUR €19.99 | JPY ¥2300

  • Shadowedcross@sh.itjust.works
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    14 hours ago

    Many others would’ve made it at least twice as much, knowing that regardless of the cost, it would’ve sold like crazy.

  • LousyCornMuffins@lemmy.world
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    20 hours ago

    and they’re going to prove the same point stardew did, by selling multiple copies to the same people on different platforms and blowing any sales projections they might have made out of the water, that video games right now are ridiculously overpriced.

  • hotdogcharmer@lemmy.world
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    17 hours ago

    Whoa. Enormous respect to Team Cherry for this. It’s so cool to see people not rinsing passionate fans! Well done 🤘

  • InvalidName2@lemmy.zip
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    15 hours ago

    I might have to consider it. On the one hand, I did get to a point in Hollow Knight where I just wasn’t enjoying it anymore so I never finished it. But at $20 for a brand new game, I’ll consider it. Unfortunately I have a backlog right now, but overall things just aren’t working out for me and my gaming time.

    • BreadstickNinja@lemmy.world
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      11 hours ago

      It took me three tries before I really got into Hollow Knight, but when it clicked, it clicked. Kind of like Dark Souls. Started that one as well a couple times and petered out, but on the next playthrough, it became one of my favorite games.

      • nfreak@lemmy.ml
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        1 hour ago

        This is what happened to me too when it came out. Tried like 3 times, couldn’t get it into it. Next thing I knew I was doing any% speedruns, earned all achievements, and cleared all radiant bosses. The only thing I haven’t done in that game was the pantheons with all bindings, those are insane lmao

  • bss03@infosec.pub
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    17 hours ago

    Wow! Between BG3, CO:E33, and Sliksong, all the AAA lies are falling away. They don’t have to cost the user an arm and a leg, they can be beautiful works of art and love from small(ish) teams, and they can be an experience that is so rich in player choice it’s practically unique and highly replayable.

  • simple@piefed.socialOP
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    1 day ago

    We don’t deserve team cherry. They could’ve easily sold it for $40 and everybody would have bought it, but they mentioned before that they wanted their games to be affordable for more people to play.

  • tiramichu@sh.itjust.works
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    1 day ago

    Take note AAA studios - this is how you do it.

    With this pricing, Silksong may be the only game this year that I’ll actually purchase on release day.

    • CosmoNova@lemmy.world
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      1 day ago

      Unfortunately AAA studios have a long rat tail of unproductive execs and managers that take a huge pay cut and investors need to be happy too so their games will soon cost $100.

      • Eranziel@lemmy.world
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        14 hours ago

        They also have dev/art teams orders of magnitudes larger than Team Cherry. (I do agree with your sentiment about useless managers and execs, of course.)

        • bless@lemmy.ml
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          6 hours ago

          Reducing team size and making smaller games to split the risk is also an option imo

    • Lanusensei87@lemmy.world
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      1 day ago

      Comparing a 2D sprite-based Unity sidescroller, made by 4 dudes, to something like Death Stranding is not exactly fair.

      • tiramichu@sh.itjust.works
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        1 day ago

        Depends on what basis one is comparing it.

        They are very different scales of game, but they both exist within the same economic realities.

        Big studios seem to be working on the basis that just because they spend millions on a game, the game automatically becomes worth whatever price tag they want to slap on it - as if it’s a natural law that pumping in more money should directly translate to more revenue, without fail.

        But it turns out the value of a game is not what publishers hope its worth - its what players percieve it is worth.

        So it’s no surprise that indie games with amazing price-to-value ratios are seeing a surge, while big studios are struggling and don’t seem to have any ability to understand why their business model isn’t working.

        Publishers are all shocked pikachu when their big budget games fall flat, but If people don’t want to buy an $80 game it’s not their fault - it’s your fault for not doing enough to justify the price tag.

        My message to studios isn’t “your games should all be $20” (although some of them should) it’s “you should provide value that matches the price tag” - and Silksong over here just laid down the gauntlet as a game which looks set to deliver tonnes of value for relatively little cost.

  • Tattorack@lemmy.world
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    1 day ago

    Hollow Knight was only $15 and got a lot of free DLC. The developers considered it a huge success.

  • glimse@lemmy.world
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    1 day ago

    I don’t really like games like this (I know Hollow Knight is a masterpiece if you do) but I’d be tempted to buy it for $20 just to support the studio

    • Sabin10@lemmy.world
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      1 day ago

      I’m in the same boat. Hollow knight never clicked for me but I get what people like about it. Silksong looks like hollow knight with better combat though so that will make it more enjoyable for me…probably.

      • Vanilla_PuddinFudge@infosec.pub
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        1 day ago

        Basically my take. The lore and art take Hollow Knight over the top to Goat status, but it does not dethrone Blasphemous 2 for me… I’m not entirely sure anything can.

    • fuzzywombat@lemmy.world
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      1 day ago

      Yeah. Similar sentiment here. For me, spending $20 is my special way of flipping the bird at Nintendo and every other greedy AAA studios for wanting to jack up the price of games.

    • itkovian@lemmy.world
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      1 day ago

      Same. Hollow Knight’s combat and platforming simply didn’t click. But, the atmosphere of that game is simply impeccable. That, to me, makes Hollow Knight an amazing video game, just one not for me.

    • killerscene@lemmy.dbzer0.com
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      24 hours ago

      im a huge metroidvania fan, but i have yet to play hollow knight. i know this studio deserves everything it gets so for $20 ill be getting it day 1. i know ill be playing both at some point down the line

    • simple@piefed.socialOP
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      19 hours ago

      How is it possible you missed it? The internet exploded when they published the release date trailer, it’s coming out in 3 days!

      • jballs@sh.itjust.works
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        18 hours ago

        Lol I dunno. This is the first I’ve heard of it. I’ve been on Lemmy all week too!

  • Korkki@lemmy.ml
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    1 day ago

    That’s basically giving it away. I guess they can very well expect to make the money back in volume.