-DM scatters traps randomly; they could be anywhere.
-Players get tired of getting hit by them, so they search every room for traps.
-DM gets angry that players are wasting time searching every room for traps.
honestly it could just be like “i examine this room”, meaning that, if anything was there, you’d see other important or at least interesting stuff, not just traps or not traps. GM could even do perception checks behind the screen (like it’s done in PF2e) and describe something the character found interesting in the room, no matter the roll. you could examine the room, get described many beautiful paintings and fall on a very obvious trap because you rolled a 1
-DM scatters traps randomly; they could be anywhere.
-Players get tired of getting hit by them, so they search every room for traps.
-DM gets angry that players are wasting time searching every room for traps.
honestly it could just be like “i examine this room”, meaning that, if anything was there, you’d see other important or at least interesting stuff, not just traps or not traps. GM could even do perception checks behind the screen (like it’s done in PF2e) and describe something the character found interesting in the room, no matter the roll. you could examine the room, get described many beautiful paintings and fall on a very obvious trap because you rolled a 1