Granted, Entropy 4 can just give someone a disease, so Jesse is overcomplicating the matter and I really don’t think this oculd be anything but Vulgar Magic, but…

  • Øπ3ŕ@lemmy.dbzer0.com
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    2 days ago

    Step 1 has prereqs beyond the capacity of this noob mage, and Step 2’d more likely result in them tipping into the bottomless well within. 😅

    • justOnePersistentKbinPlease@fedia.io
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      2 days ago

      Use the Catapult spell to throw one of the following: A javelin at a target 3d8 bludgeoning plus, if you can try to get the DM to let you roll a d20 to see if the pointy end stuck in for an extra d6 piercing. At level 3, upcast this and launch a greatsword instead for an extra 2d6 and likely destroying the sword.

      If the DM is being a stickler: Get someone in the group to roll 2 levels of Artificer(potentially you as the wizard) get the alchemy jug infusion at level 2. Every day, provided the gang doesn’t find out it can make a lot of wine or beer, you can make two vials of acid. Sell one per day to recoup cost of empty vials. Catapult vial at target, 3d8 bludgeoning and 2d6 acid on hit.