- cross-posted to:
- games@sh.itjust.works
- games@lemmit.online
- dota2@lemmit.online
- cross-posted to:
- games@sh.itjust.works
- games@lemmit.online
- dota2@lemmit.online
From the Dota 2 website:
Today, we permanently banned 90,000 smurf accounts that have been active over the last few months. Smurf accounts are alternate accounts used by players to avoid playing at the correct MMR, to abandon games, to cheat, to grief, or to otherwise be toxic without consequence.
Additionally, we have traced every single one of these smurf accounts back to its main account. Going forward, a main account found associated with a smurf account could result in a wide range of punishments, from temporary adjustments to behavior scores to permanent account bans.
I think it’s a problem with competitive gaming. Your average player in any competitive game is a meta slave that’s incapable of any kind of critical thinking.
My fifteen-year-old brain’s thought process at the time was that DK had very high innate armor and health regeneration, and Meka would not only bolster that, but allow me to heal/buff allies, push waves harder since it affects minions, and just snowball the game.
I think it’s just because most players tend to be good at micro, but not so much macro.
Having a set “build” takes the macro thought of your item choice out of the equation so they can focus on their micro. The thing is though, you can easily make up for subpar micro with good macro. Picking the best items for a given situation, even if they aren’t necessarily “meta” is incredibly important and something most players just don’t feel like mastering.
Just learning to prioritise BKB instead of the same item build you use every game when you are up against a strong int team will improve your game 20%.