Surface-Stable Fractal Dithering by @runevision@mastodon.gamedev.place is oddly satisfying. It somewhat reminds me of halftone dithering used in print papers (while this dithering was used due to cheap & low quality printing methods it somehow is oddly satisfying in itself). https://www.youtube.com/watch?v=HPqGaIMVuLs https://github.com/runevision/Dither3D
#gamedev #vfx #graphics #dithering
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Of course this is not halftone dithering as pointed out in the video, but yet my first association was the dithering used in print papers.