• PhilipTheBucket@ponder.cat
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    22 hours ago

    First you spec into union construction or some kind of trade. Leave the retail shit alone. It’s bugged, you can grind it for literally your entire lifetime and never get beyond store manager.

    From there you go into hunting and alcohol resistance. It’ll balance out the downsides of the construction class to keep you from having to get on pills just to keep your current level.

    That’s pretty much all there is to it. When you hit 50, you can spec into auto mechanic and open up a shop which is only open 10 hours a week. Oh, and get fishing. You’ll be doing a lot of it during weekdays when your shop is supposed to be open.

    Hope this helps. It’s not as complicated as it looks, from seeing the chart.

    • Squorlple@lemmy.world
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      21 hours ago

      I accidentally invested a bunch of EXP into college education and can’t advance down the career branch, plus my starting RNG stats were just plain bad. How can I restart the game?

      • PhilipTheBucket@ponder.cat
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        20 hours ago

        There’s still time to do a good union job. UPS drivers make six figures. $95k for drivers, $112k for long-haul, and they have health insurance and a pension instead of a 1099 and some “we’ll help you put some of your insufficient paycheck aside” monkey-bullshit.

        There’s a lot that goes into it, a CDL, heavy physical work, and so on. It may not makes sense. But the central point is that I think it may be more efficient in the long run to demand the value of your labor, than it is to continue to play the game where someone’s asking you to accept less than the value of your labor and you’re trying to figure out how to make do with that.

        Doesn’t mean that’s easy, though.

        • Squorlple@lemmy.world
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          20 hours ago

          I’ve seen how the story mode plays out this far and I think I just want to restart and do a fully evil playthrough since that character class is OP and it doesn’t seem like the devs are going to nerf them anytime soon

          • PhilipTheBucket@ponder.cat
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            20 hours ago

            Fun side note, the devs never looked at it as “good” and “evil.” They keep saying they never built that in, the player base just invented it on their own and categorized a bunch of the mechanics that way, but it wasn’t the intended way and nothing in the code makes reference to it. They did, however, put down this whole self-actualization track that only a tiny handful of players really explore. Most of them seem like they’re just coming for grinding and looking at the graphics.