GPU rendered text interfaces are pretty ubiquitous already. You can find that in IDEs, browsers, apps and GUIs of OSs. Drawing pixels is still a job the GPU excels at. No matter whether it’s just text. So I don’t see a point why we shouldn’t apply that to terminal emulators as well.
Scrolling through a large text with colours and higher unicode characters (tailing a log with colour coding, for instance) can be a bit slow with Gnome’s terminal in my experience. In Alacritty (and on a machine with a GPU) it’s not.
GPU rendered text interfaces are pretty ubiquitous already. You can find that in IDEs, browsers, apps and GUIs of OSs. Drawing pixels is still a job the GPU excels at. No matter whether it’s just text. So I don’t see a point why we shouldn’t apply that to terminal emulators as well.
ok but such a sensational announcement like this suggests that before (and without) gpu acceleration the program was noticeably slow for some reason
Scrolling through a large text with colours and higher unicode characters (tailing a log with colour coding, for instance) can be a bit slow with Gnome’s terminal in my experience. In Alacritty (and on a machine with a GPU) it’s not.