Check out 31 minutes of gameplay in this demo walkthrough from Soulframe, the upcoming free-to-play open-world adventure game from Digital Extremes, the deve...
At the end of the day: Its a live game. I personally feel Warframe is a lot more mellow. But they aren’t for everyone.
If we compare it to the worst titles out there, sure.
And the “achievement hunter” mindset of needing 100% completion in everything really broke live games/MMOs for a lot of people.
That is one aspect I loved about GW2. Their entire “achievement” system is basically a giant catalogue of collectibles to treasure hunt, which you can partake in whenever you feel like it. The game has a lot of other weaknesses but that is the thing I really liked as a completionist, because there was always something to do & aim for, but without any pressure behind it.
Been a couple years since I messed around with GW2 but:
GW2 has seasonal events. And (possibly removed a week ago?) daily login rewards that “penalize” you for skipping a day. And the Living Story used to be full on “never again” but became “login to unlock it”?
And I would probably classify the world bosses as being comparable to the Warframe void relic alerts. Unless you are part of the zerg you aren’t going to be beating them or having any chance at their drops and they, by definition, happen on a cycle that can make it hard to progress if you have other responsibilities.
But yeah. I am genuinely not seeing a difference outside of the examples I listed above (arcane event, mostly). Basically everything is grindable/“you can check it off” if you just play the game. If you miss a cycle you can do an RMT to grab it rather than wait for it to come back around. I forget if you can trade for gems(?) in gw2 or not, but it is the idea of “I was busy last month so I missed a chapter of the living story and now need to buy it” versus “I was busy last month and forgot to buy a dozen void relics to grab Volt Prime”.
If we compare it to the worst titles out there, sure.
That is one aspect I loved about GW2. Their entire “achievement” system is basically a giant catalogue of collectibles to treasure hunt, which you can partake in whenever you feel like it. The game has a lot of other weaknesses but that is the thing I really liked as a completionist, because there was always something to do & aim for, but without any pressure behind it.
Been a couple years since I messed around with GW2 but:
GW2 has seasonal events. And (possibly removed a week ago?) daily login rewards that “penalize” you for skipping a day. And the Living Story used to be full on “never again” but became “login to unlock it”?
And I would probably classify the world bosses as being comparable to the Warframe void relic alerts. Unless you are part of the zerg you aren’t going to be beating them or having any chance at their drops and they, by definition, happen on a cycle that can make it hard to progress if you have other responsibilities.
But yeah. I am genuinely not seeing a difference outside of the examples I listed above (arcane event, mostly). Basically everything is grindable/“you can check it off” if you just play the game. If you miss a cycle you can do an RMT to grab it rather than wait for it to come back around. I forget if you can trade for gems(?) in gw2 or not, but it is the idea of “I was busy last month so I missed a chapter of the living story and now need to buy it” versus “I was busy last month and forgot to buy a dozen void relics to grab Volt Prime”.
I was very specifically picking that one example that you mentioned, not sure why you’re derailing it now.
Okay. Good conversation. Sorry to have not responded the way you wanted.