Why dodge when you can deflect Sekiro style
Smash Bros
Omega Boost
Prince of Persia trilogy
Most of those also have blocking, so I think the relationship between dodge and block is essential in those cases.
A good dodge doesn’t feel better or worse than a block, just useful for different scenarios.
Any game where I dodge women (scary 🥶)
Bayonetta because of witch time
We rarely see the animation for it, but Ultrakill’s dodge/dash mechanic gives me the warm fuzzies
I don’t know what’s best, but I know FF7 Remake’s annoys me because I always expect it to have i-frames, but it doesn’t.
Come on, Mona’s dodge is great. She turns into a puddle of water.
Best I can do is $40
Guessing this trend was inspired by the latest video by New Frame Plus
Been playing ff16 and the dodges in that game feel pretty clean