They had no problems taking everyone’s money. Maybe companies should limit the number of sales when deploying a product tied to services they operate and need to scale.

  • Venator@lemmy.nz
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    2 months ago

    You don’t have to buy it from steam, might’ve been more users from gamepass and xbox than steam?

    • taladar@sh.itjust.works
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      2 months ago

      It is a flight simulator, somehow I doubt it has more console than PC users. Consoles are just too limited to satisfy that particular demographic. Can’t even connect half a dozen different input devices to a console.

      • Venator@lemmy.nz
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        2 months ago

        Dunno what the sales for the new one are like, but the 2020 ms flight sim had a lot more mass appeal than any older flight sims, but maybe a lot of xbox players were put off by the pre download requirements?

        Also when it’s on game pass the barrier to entry is a lot lower, as a lot of people might install it with the intention of only playing it for like 5 minutes to see if they can see thier house or something, which they probably wouldn’t pay full price on steam to do 😅

        • Venator@lemmy.nz
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          2 months ago

          But yeah it definitely sounds like thier test for 200k players probably had bigger instances provisioned than what they ended up using in the production release 😅

          You’d think they’d be able to do some sort of auto scaling when demand goes up though… 😅