• Agent Karyo@lemmy.worldOP
      link
      fedilink
      English
      arrow-up
      5
      ·
      1 month ago

      I remember trying to replay Dune 2 a few years ago.

      The lack of many QoL/UX refinements made it really difficult to play.

      • Magiilaro@feddit.org
        link
        fedilink
        English
        arrow-up
        2
        ·
        1 month ago

        There are open source engine rebuilds for Dune 2 that offer lots of QoL/UX refinements so it is really great to play but at the same time those changes make the game way to easy.

        Dune 2 was designed and balanced with the limitations in mind and removing them utterly breaks the difficulty.

    • chonglibloodsport@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      ·
      1 month ago

      I read a piece not too long ago by one of the developers of WC1. He originally had it so you could select all your units at the same time and just order them to attack. The lead designer said that was too boring and easy, so he had him limit the unit selection to groups of 4.

      After trying it both ways, they agreed the smaller group limit made the game more skilful and interesting to play. Ever since then RTS games have gone towards increasing the selection cap more and more! I think it’s a mistake.

        • chonglibloodsport@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          ·
          1 month ago

          Yeah that’s how the Total War series does it. A single unit could be up to 200 people. It tends to make the unit far less maneuverable though. This means it leans pretty far away from what the WarCraft/StarCraft fan is looking for with highly microable units.