Concept artists define the look of video games. For Aftermath, Luke Plunkett spoke to a number of them, from indie freelancers to those at AAA (major) studios and everything in between, to learn about the work they do, why much of it is unseen, and the gnarly nature of contracts and NDAs. “…the implicit expectation is that a studio will own the work you make forever. One particularly hostile contract stated they would own my work in perpetuity for the rest of my life, or my children’s lives. Not sure if that one will hold up in court,” says Daisy, a AAA veteran now working in independent development.

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