Saw a game on Google Play that had great reviews (4.6k AVG with 77k reviews) so downloaded it thinking I finally might have found a good mobile game only to find it was trash like almost every mobile game I’ve ever tried.
Is it me, am I the problem, or are virtually all mobile games terrible?
Edit
Thanks for everyone’s feedback and suggestions, I’ve been trying out some of your recommendations as well as trying out Steam Link to play my steam PC games
My hard and fast rule is, “Don’t play freemium games.” The second I see stars, coins, tickets, tokens, I’m out. I exclusively play what are mostly ports from console. Trials of Mana, The Alliance Alive HD Remastered, Phoenix Wright: Ace Attorney Trilogy, Danganronpa, Spiritfarer, Oxenfree, Stardew Valley, Minecraft etc. I also have Apple Arcade from my Verizon package, and I play the Netflix games. Avoid freemium / gacha / IAP-riddled games, and some of the ports are at least decent.
Absolutely agree on the freemium bullshit. Haven’t seen a single one that was worth playing.
I’ll also add on a handful of suggestions if anyone enjoys puzzle games: The Room series (4 games in the series), and The House of Da Vinci (3 games in the series, heavily inspired by The Room).
Personally don’t mind freemium games, I don’t care about wait times and shit, just play the game at my own pace.
What I do hate is FOMO, I’m an all-or-nothin’ kinda gamer. If i feel pressured to play because I might miss an exclusive item, I’m out.
Actually, if you have Netflix, there’s a decent number of good mobile games through that
huh I had no idea! thanks
there are good games. but they most of the time do not get promoted. you need other websites or like reddit or lemmy with lists from actual players to find them. in store only the moneygrabs get promoted.
Yeah the hardest thing is finding them! You open the store and it gives you almost no information as to whether the games decent or a cash in. The review system seems rigged.
Monument 1 and 2 are great puzzle games well worth the purchase price.
IMO, smartphones had the chance to revolutionize the gaming industry, but ended up wasting almost all of that potential on skinner boxes riddled with ads and microtransactions. Most of the best mobile games are ports from other systems, like the mobile edition of Minecraft and whatnot.
I think Pokémon Go was possibly the closest any major publisher has come to actually realizing the full potential of mobile games as a format, but it still fell painfully short with massively dumbed down mechanics and an absolute grindfest of a progression system.
There are still a few good indie projects out there (I like Soul Knight) but generally the mobile gaming market is so full of absolute dreck that I usually just don’t bother.
Or did it revolutionize the industry to it’s endpoint, that we just don’t want to admit was the natural conclusion of capitalistic society video games?
It’s the common denominator phenomena of all systems though. Mobile is literally the easiest point of entry to games and content in the entire world and it’s not even close with all other platforms combined. The ENTIRE spectrum of intelligence and discipline have phones (“do you all not have phones?” -blizzard DI launch). It’s in your pocket, it has all your information, access to your funds, and the majority of people probably get interrupted too frequently to scrutinize the quality of game design. It’s a cigarette hit waiting for the bus kind of vice that the rest of the majority know that the game is garbage but just don’t care- they need that dopamine hit.
Generally, the games that have a larger up-front price are good. Bonus points, if they were ported from PC or consoles and don’t track you.
Exactly this. Every non-shit mobile game I ever found turned out to be a port from either PC or console.
I’ve not found that to be necessarily true, since some games just don’t feel that great translating over to a touchscreen coming from its basis being gamepad. I’ve bought lot of games from spare Google rewards points like Dead Cells which is a good game and playable but not really comfortable enough for me to play it on mobile, and getting controller out feels like I’m defeating the point of mobile game since usually it’s something I’ll play when all I have is my phone. Not going to stuff a gamepad in my pocket.
Games that really do try to make use of the touchscreen in a great way I’ve found to actually be Nintendo DS games that were specifically designed to be played entirely with stylus. Other actual mobile games have felt more like gamepad games trying to translate over stuff to the touchscreen with non tactile elements. Kind of works, but feels off. Unless its like an RPG or a game like The World Ends with You which was made to be touchscreen from the start. That seems like a good port.
That’s why I prefer a Steam Deck or Nintendo Switch over phones for gaming 😄
Avoid Freeium games. If you known what to look for, it’s pretty easy. Combat Master is a pretty good CoD clone. Galaxy on Fire II is worth a shot as well.
There are good games, but usually they don’t have the advertisement budget of these crapware companies that oversaturate the market. Best advice would be to look for good mobile games using other media, then get them on the store; not looking at the store’s suggestion.
There are good mobile games out there. World of Goo, Little Inferno, Angry Birds, The Room, What the Golf?, Plants vs. Zombies, FTL, Genshin Impact, Jetpack Joyride, are good examples. There are also some ported games that are fantastic, like Minecraft, Papers Please, Roblox, and I’m sure countless others.
However, mobile devices don’t have enough resources for many triple-A PC/Console games, they also don’t have the ergonomics of a controller, and the screen is inherently too small for some games. Even if the technical issues could be mitigated, would you want to play something like Elden Ring on a phone? Likewise, would you want to play Angry Birds on your television? I think the best compromise is when mobile games are specifically tailored for the platform they are on. FTL and Plants vs. Zombies come to mind as great implementations. But if those type of games aren’t something you like, then you’re out of luck.
Wait FTL is on mobile? That sounds amazing… dang it looks like it is ios only.
damn!! That was my reaction too. Well… probably good thing it’s ios only or I’d suddenly have a lot of time sitting in the bathroom…
Afaik its for iPads only. Into the breach, however, is on mobile.
However, mobile devices don’t have enough resources for many triple-A PC/Console games
I don’t think this is ever an obstacle when one of the most popular games out there is Stardew Valley, which can run on mobile without even straining it. There is a whole ecosystem of indie games that could be run on mobile just fine, but even indie developers are more likely to target PC as the primary platform.
As for ergonomics, that’s pretty much a circular problem from games not being made for mobile in the first place. Games designed around touch controls, like Monument Valley, can have pretty good ergonomics. Those trying to emulate buttons and analog sticks, not so much.
Unfortunately, more than anything I believe the real obstacle is the culture created around apps, where users are driven away if they have to pay anything at all, and even a $20 price point is nigh unthinkable. So mobile games all lean towards microtransactions, which often makes the monetization of those games downright predatory, at expense of the fun. They look “free” until they trick the player into spending $100+
Most of your examples are not ‘mobile games’, they are actual games that are also available on mobile devices. That is a big difference in my opinion.
There are a few hidden gems (I enjoy Plague inc. and Rebel inc. on occasion, for example), but for the most part, the majority of mobile games are mtx-laden cash grabs. So the actual quality is commensurately low because the devs figured out they don’t have to put in real effort to implement gambling and hook addicts.
I’m a big fan of BuriedBornes. Great little old school rpg to pick up and play. Lots of in depth mechanics and replayability.
These are my picks.
Infinitode 2: Pretty good standard Tower Defence.
Gravity Box: Very simple platformer where your only movement is rocket jumps. People say it has occasional ads but I’ve never seen any.
God Field: fun tacky card battle game. Quick games. Can play bots, private lobbies, casual or ranked. Anywhere from 1v1 to 9ffa. I would look up a guide online to find out how to play, as it doesn’t have a tutorial (just a glossary).
Arknights: DISCLAIMER - Gacha game, I play f2p though just fine. You’re only allowed a certain number of missions per day. Unique Tower defense game with levelable Pokemon for towers, except it’s waifus instead of pokemons. Has lots of story (though you’ll get through slowly).
Emulation very possible (though I dislike touch controls):
- Dolphin (wii/gc)
- Citra (3ds)
- RetroArch (any older system)
I’ve seen these mentioned in other comments:
- Mindustry
- Slay the Spire
Just download a SNES/Genesis/GBA emulator, no need to waste time sifting through the piles of shit that is mobile gaming.
Well… I have GTA: San Andreas on mobile and that shit is damn near as good as console or PC
It’s tough to find one that hooks you in but not all mobile games are bad…right I’m playing harry Potter magic awakened and it has me hooked