nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 4 months agoSurvey says half of developers consider VR market on decline or stagnationwww.gamedeveloper.comexternal-linkmessage-square142fedilinkarrow-up1257arrow-down13cross-posted to: games@lemmit.online
arrow-up1254arrow-down1external-linkSurvey says half of developers consider VR market on decline or stagnationwww.gamedeveloper.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 4 months agomessage-square142fedilinkcross-posted to: games@lemmit.online
minus-squarePika@sh.itjust.workslinkfedilinkEnglisharrow-up2·3 months agoI couldn’t use the quest, it seemed to be on par with the psvr in terms of frames which gave me massive motion sickness
minus-squareBluesF@lemmy.worldlinkfedilinkEnglisharrow-up2arrow-down1·3 months agoFair enough. Personally I find the motion sickness mostly down to the game rather than headset, I didn’t know that the frame rate had an effect!
I couldn’t use the quest, it seemed to be on par with the psvr in terms of frames which gave me massive motion sickness
Fair enough. Personally I find the motion sickness mostly down to the game rather than headset, I didn’t know that the frame rate had an effect!