Review for Space Station Silicon Valley
on Nintendo 64 from 64 Magazine 20 - December 1998 (UK)
This magazine can be downloaded here:
https://www.outofprintarchive.com/catalogue/64Magazine.html
#retrogaming
#Nintendo
#N64
Review for Space Station Silicon Valley
on Nintendo 64 from 64 Magazine 20 - December 1998 (UK)
This magazine can be downloaded here:
https://www.outofprintarchive.com/catalogue/64Magazine.html
#retrogaming
#Nintendo
#N64
@OutofPrintArchive@mstdn.games Is the percentage totally independent of the X/5 scores above it? It looks like they add up to the score but 3+3+5+4=15 and 15x5=75
@Jeltron@pocketpixels.club
I have no idea.
Some do this while others don’t.
I’m not a fan of doing so as I’m of the belief that a game is more than the sum of its parts so making it a simply calculation just feels wrong to me.
@OutofPrintArchive@mstdn.games I completely agree. Some of the best games of all time would lose a lot of points in a category or two but when viewed as a whole deserve a perfect score while some mediocre games are technically good in a lot of categories.
@OutofPrintArchive@mstdn.games I also really think game devs that think of their game as a sum of its parts make much worse games than those who have a vision of the project as a whole.
@Jeltron@pocketpixels.club
My mind immediately went to modern day Ubisoft. 👀
@OutofPrintArchive@mstdn.games It seems like there is some sort of ‘gameplay formula’ that they use, doesn’t it? I know a lot of the artists are incredible there though.
@Jeltron@pocketpixels.club
It’s all very formulaic.
But I do get the impression that it’s all due to upper management making development more like factory work over there.
Bullet points that must be followed at all cost to be able to put them into a PR release.
There’s a ton of talent there, as well as a lot of talent that has left over the past couple of years.
They deserve so much better.