nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 month agoSatisfactory's developers had no idea how popular its 1.0 launch was going to be: 'We try not to focus too much on that stuff and just make it as big as we possibly can'www.pcgamer.comexternal-linkmessage-square26fedilinkarrow-up1187arrow-down11cross-posted to: games@lemmit.online
arrow-up1186arrow-down1external-linkSatisfactory's developers had no idea how popular its 1.0 launch was going to be: 'We try not to focus too much on that stuff and just make it as big as we possibly can'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 month agomessage-square26fedilinkcross-posted to: games@lemmit.online
minus-squareDashi@lemmy.worldlinkfedilinkEnglisharrow-up4·1 month agoI played 100 hours before I found out Sprint was shift. And I loved every minute of it
I played 100 hours before I found out Sprint was shift. And I loved every minute of it