• PunchingWood@lemmy.world
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    4 months ago

    From what I read it was over 8 years in development, it should’ve been well beyond a rework, or maybe even a couple, already.

    I’m almost certain that Sony, as any boss, was quite done with the whole fiasco and just said “fuck it, let’s go” and just see what happens. It probably wasn’t worth the time and effort to keep putting resources into a project going nowhere.

    • jet@hackertalks.com
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      4 months ago

      My favorite theory is internal politics meant that the people who knew it was going to fail couldn’t prevent the game from going live without extreme cost to themselves. And they would be blamed for it.

      Letting the game go live, was probably the least politically expensive thing for them to do. Even though everybody knew the outcome

      • JusticeForPorygon@lemmy.world
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        3 months ago

        Which would also explain why they cut their losses so quickly, when most games at least get a year or so of support just to see if they can get off the ground

  • Voyajer@lemmy.world
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    4 months ago

    Good bones? I thought the gameplay looked uninspired even taking into account it’s development age.

    • jet@hackertalks.com
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      4 months ago

      True, it was a really well done clone, but it was well done. The game worked. It wasn’t terribly buggy.

    • SuperSaiyanSwag@lemmy.zip
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      4 months ago

      This is exactly it. The game seemed fine, but it wasn’t doing anything to steal you away from your other games. On top of that it is $40, so there is barrier to entry. I feel bad for the developers, but the marketing team did not do enough research.

  • linkhidalgogato@lemmy.ml
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    4 months ago

    itsnt it some generic looking shooter stuffed with micro-transactions? I really cant fathom why people even care when yet another live service “AAA” “game” gets shat out.