I am running Godot 4.3 on Linux on a laptop with an NVIDIA RTX3050 Ti latop that I can enable through NVIDIA prime-select. When I have this enabled (not on-demand mode), Blender and games launched through Steam have no issue using the NVIDIA card, but Godot still uses the integrated Intel chip.
Is there an easy way to force Godot to switch device?
EDIT: I didn’t get the Flatpak working, but instead running the executable downloaded from godotengine.org, it now works.
Ok, so something I should have tried immediately is using something other than the Flatpak build. Downloading the executable straight from godotengine.org worked fine.
Would still be good if the Flatpak would work. Should maybe report this here?
Glad it worked. Though it seems like none of the flatpaks are official, so reporting it to the Godot devs mean nothing.