We finally got to play Black Myth: Wukong, the gorgeous Unreal Engine 5-powered, next-gen soulslike that's inspired by the 16th-century Chinese novel Journey...
I’m a bit concerned about the combat. Looks like they’re going for more spectacle over substance. He’s doing all the cool moves, but the enemies barely react from any of them. It doesn’t feel like every hit matters.
I’m a bit concerned about the combat. Looks like they’re going for more spectacle over substance. He’s doing all the cool moves, but the enemies barely react from any of them. It doesn’t feel like every hit matters.