• noride@lemm.ee
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    4 months ago

    I am a little bit out of the loop, is there feature parity now when using PSVR2 on a PC with this, or are the restrictions the same, no eye tracking, etc?

    • vulgarcynic@sh.itjust.works
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      4 months ago

      From my understanding it’s not an issue if those being supported and used on SteamVR than it is a manufacturer choice.

      Not to say this is not a minimum effort by Sony but it is something that will likely need to be solved on SteamVR’s side before it is on Sony’s.

      Think of this implementation as still in the nice to have as opposed to need to have phase. A year ago there was 0 route to using a PSVR2 on PC. Now they’re is one.

    • TheBest@midwest.social
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      4 months ago

      From the Sony blog article:

      “PS VR2 was designed from the ground up specifically for PS5 – so you’ll notice that some key features, like HDR, headset feedback, eye tracking, adaptive triggers, and haptic feedback (other than rumble), are not available when playing on PC. However, other high-fidelity and sensory immersion features of PS VR2 are supported, including 4K visuals (2000 x 2040 per eye), 110-degree field of view, finger touch detection, and see-through view, as well as foveated rendering (without eye tracking) and 3D Audio in supported games.***” Sony Blog

      So I’m hopeful that eventually these features might make it over, but yeah, don’t buy it for the potential future features /: