Exactly what the title says. It’s under MIT lisence and currently being approved by the moderators of the AssetLib. The project is currently very simple and contributions are very welcome!

  • Smorty [she/her]@lemmy.blahaj.zoneOP
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    4 months ago

    Oh wait i think i actually misunderstood your original question. I thought you wanted to see the combination option in that Mesh Submenu, but you seem to have actually referred to the ability of adding collision to a combined MultiMeshInstance, do i understand that correctly now?

    I actually already implemented the ability to carry over collisions from the original objects to the combined objects as an optional setting. Explanation video of the tool here. But having the ability to add collision to a MultiMeshInstance without having any prior configuration is also a very interesting idea. This might be a bit out of my current knowledge of the engine, but i can try!

    • eezeebee@lemmy.ca
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      4 months ago

      you seem to have actually referred to the ability of adding collision to a combined MultiMeshInstance, do i understand that correctly now?

      Sorry for the delayed response! Yes, that is exactly it. I want to skip creating Collision for each one of the primitive shape MeshInstance3Ds. It would be a bonus if I can choose to consolidate the meshes and collision shapes:

      1. Option to consolidate meshes, or not
      2. Option to create multiple collision for selected meshes, OR create consolidated collision for these meshes

      Thanks for the response. I am going to try playing with OptiScene :)