It's up to Princess Zelda to save Hyrule in a brand-new The Legend of Zelda story. The Legend of Zelda: Echoes of Wisdom launches September 26th on Nintendo ...
I like that they went with the Breath of the Wild approach of “Let’s just give the players everything and let them figure it out.” I hope that wand is just the cornerstone of gameplay though, I don’t think it can carry an entire game. I am a little worried that it’s all they showed, especially for combat.
Their Zelda team has been solid. It looks like the core will be around duping objects and enemies, but I imagine we’ll get some other magic items to play with. Link uses a lot more than his sword in every game, so a Zelda using only Garry’s Mod would be out of character for the series.
Still, even if literally every challenge is tied to it, there is a lot you can do, from summoning items to attack/block with, minions, things to ride on (the blade trap), special items for specific puzzles… As long as there’s easy ways to use your favorites, it could certainly carry the game.
I wish they would cut this stuff out. I want to go into a big temple, receive one new tool, solve a bunch of puzzles featuring that tool, and then beat the hell out of a large monster using that tool (and a sword).
Thank you! I’ve never heard of this one but it does look like it fits the bill. Certainly have to take it seriously when you get a classic Zelda recommendation from someone named Hyrulian.
I like that they went with the Breath of the Wild approach of “Let’s just give the players everything and let them figure it out.” I hope that wand is just the cornerstone of gameplay though, I don’t think it can carry an entire game. I am a little worried that it’s all they showed, especially for combat.
Their Zelda team has been solid. It looks like the core will be around duping objects and enemies, but I imagine we’ll get some other magic items to play with. Link uses a lot more than his sword in every game, so a Zelda using only Garry’s Mod would be out of character for the series.
Still, even if literally every challenge is tied to it, there is a lot you can do, from summoning items to attack/block with, minions, things to ride on (the blade trap), special items for specific puzzles… As long as there’s easy ways to use your favorites, it could certainly carry the game.
I wish they would cut this stuff out. I want to go into a big temple, receive one new tool, solve a bunch of puzzles featuring that tool, and then beat the hell out of a large monster using that tool (and a sword).
Indie space is probably your best bet here. Zelda team looks to want to innovative on the formula rather than rehash/perfect.
Have you checked out Tunic? That game very much scratched the itch for a more classic style Zelda and it may be up your alley!
Thank you! I’ve never heard of this one but it does look like it fits the bill. Certainly have to take it seriously when you get a classic Zelda recommendation from someone named Hyrulian.
Yeah this doesn’t look especially compelling to me at this point, hopefully there’s more to the gameplay than they showed