• iAmTheTot@sh.itjust.works
    link
    fedilink
    arrow-up
    42
    arrow-down
    1
    ·
    5 months ago

    I know that the driving physics in 4 weren’t generally well received, but I actually loved them. Overall, I felt like the controls in 4 felt better than in any other GTA.

    • Plopp@lemmy.world
      link
      fedilink
      arrow-up
      41
      arrow-down
      2
      ·
      5 months ago

      GTA 4 had the best driving physics of all GTA games. And GTA 5 is pretty much on par with GTA 2. Just because children too young to play the game complained en masse about driving being “too difficult” in GTA 4. God dammit it’s a skill part of the game, you have to drive to get better at it. And when you do it’s super rewarding with all the different car physics, a reward that is nowhere to be found in GTA 5. Sadly I’m not expecting GTA 6 to be any better.

    • AstralPath@lemmy.ca
      link
      fedilink
      arrow-up
      22
      ·
      5 months ago

      I 100% agree. Every element of the physics engine felt like it actually had weight to it. The driving physics were predictable, especially if you have any experience with sim driving/racing titles. It wasn’t a simulation, but the cause and effect aspects were as good as we’ll probably ever get in a game like GTA. Passenger cars drove like barges, sports cars were agile and snappy. It wasn’t some canned effect, it was actually down to approximations of a tire model and suspension dynamics.

      GTA V feels like every car is the same baseline slot car with tweaked effects to try and provided some level of difference between vehicles. The inertia is bad. Accidents have minor consequences compared to GTA IV. The damage model in IV is vastly superior as well.

      • Tanoh@lemmy.world
        link
        fedilink
        arrow-up
        4
        ·
        5 months ago

        Accidents have minor consequences compared to GTA IV.

        I agree with you I much prefered the driving in 4 over any other that I can remember. However, one really weird thing was that sometimes you could hit a curb at relatively low speed and you would fly through the windshield. Other times you were totally indestructable.

      • iAmTheTot@sh.itjust.works
        link
        fedilink
        arrow-up
        3
        ·
        5 months ago

        Every element of the physics engine felt like it actually had weight to it.

        This is a great description of what I think I liked the most about it, yeah. It’s weird though because a similar thing could probably be said about Red Read Redemption 2, and I hate that game’s controls.

    • GladiusB@lemmy.world
      link
      fedilink
      arrow-up
      6
      ·
      5 months ago

      Isn’t that what people call gameplay? I remember 4 and 5 being a lot of fun. 5 put me in my first co-op experience and I really kept going with other games. I can’t really remember many physics that bothered me other than falling from really high up.

    • jettrscga@lemmy.world
      link
      fedilink
      arrow-up
      5
      ·
      5 months ago

      I hated the walking physics in 4. It was like drunk mode the way he swayed around and delayed as you tried to switch directions.

    • magic_lobster_party@kbin.run
      link
      fedilink
      arrow-up
      61
      ·
      edit-2
      5 months ago

      GTA 3 has a silent protagonist and most of the dialogue takes place in mission cutscenes. It’s a very simplistic game in comparison to GTA 4.

      If you’re after a grounded experience with characters that feel real, then yes it paid off.

      • themeatbridge@lemmy.world
        link
        fedilink
        arrow-up
        33
        ·
        5 months ago

        There were also two full GTA games between GTA III and IV. Vice City and San Andreas both built on the successes of the previous games and built out the universe of characters and locations. I’d be curious to see the script lengths for those, too, but the differences might not be that dramatic.

      • Buffalox@lemmy.world
        link
        fedilink
        arrow-up
        6
        arrow-down
        4
        ·
        5 months ago

        I was thinking more which had the better gameplay. All else is fluff around that IMO.
        Diablo II for instance had very minor story and dialogue, but is an all time classic.

        • li10@feddit.uk
          link
          fedilink
          English
          arrow-up
          13
          ·
          5 months ago

          Why you asking if the larger script made the gameplay better 😆

          It depends what you want from a game. It’s okay to like a game primarily for story or primarily gameplay, both are valid.

          GTA IV had both, but imo its gameplay is a little bit dated these days. I know people still love the gameplay loop in GTA V, but personally I’m basically done with it.

        • umbrella@lemmy.ml
          link
          fedilink
          arrow-up
          4
          ·
          edit-2
          5 months ago

          gta 5 is better than 4 up until a point imo because the last few chapters feel really rushed. they definetly did some cost cutting by the end there so they could release the game already and make money from multiplayer.

          and they sadly scrapped the expansions that would probably be as great as the ones for gta4, and livened it up quite a bit.

  • SSTF@lemmy.world
    link
    fedilink
    arrow-up
    9
    ·
    5 months ago

    Is there a source for this? All I can find on a google image search is a quora link that seems to say everything in the picture is from GTAIV. Where is the indication the papers on the left are from GTAIII?