mudle@lemmy.mlM to Linux Gaming@lemmy.ml · 2 years agoMicrosoft Starts Preparing Its Open-Source DirectX Shader Compiler For "HLSL 202x"www.phoronix.comexternal-linkmessage-square5linkfedilinkarrow-up135arrow-down11cross-posted to: opensource@lemmy.mllinux@lemmy.ml
arrow-up134arrow-down1external-linkMicrosoft Starts Preparing Its Open-Source DirectX Shader Compiler For "HLSL 202x"www.phoronix.commudle@lemmy.mlM to Linux Gaming@lemmy.ml · 2 years agomessage-square5linkfedilinkcross-posted to: opensource@lemmy.mllinux@lemmy.ml
minus-squareZeugs@social.colognelinkfedilinkarrow-up9·2 years ago@mudle does this mean that we get better Linux support for games?
minus-squaremudle@lemmy.mlOPMlinkfedilinkarrow-up15·2 years agoYes. It means we have better compatibility with DirectX shaders on Linux. It enables a unified shader development workflow across platforms. Developers can focus on HLSL without worrying about different shader languages for Windows and Linux.
@mudle does this mean that we get better Linux support for games?
Yes. It means we have better compatibility with DirectX shaders on Linux. It enables a unified shader development workflow across platforms. Developers can focus on HLSL without worrying about different shader languages for Windows and Linux.