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The original was posted on /r/linux_gaming by /u/relvemo on 2023-08-12 20:06:01+00:00.
Driver version 535.86.05
I’ve specified a cache size that is a lot bigger than the default value (which wasn’t enough for apex)
__GL_SHADER_DISK_CACHE_SIZE=5000000000
The cache size is more than enough, yet it behaves as if I was using the default value. It did work as expected in the past, but at some point that changed.
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