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Joined 9 months ago
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Cake day: December 8th, 2025

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  • Even if I agreed that such export controls were of significant strategic importance, I don’t think it’s worth applying extreme pressure to our allies to accomplish it. The notion that China can’t innovate becomes less true by the year.

    The AI build out is an engineering disaster. China will catch up irrespective of what controls we apply to inhibit them. If we can’t out-compete them, then we lose.

    It would probably be much easier to out-compete them if we weren’t actively destroying the greatest network of alliances in human history. We’re fucking morons.





  • Yea, it’s been pretty severely mishandled. Star Wars is oft-described as an evergreen setting. Halo is certainly not Star Wars. But it has a pretty vast, expansive setting that could be evergreen. There’s a lot of great stories you could tell and plenty of space to build characters we care about. But the IP has been completely rudderless since Halo 4.

    I’m becoming rather convinced that the bespoke studio model wherein a single studio does nothing but make Halo games is a bad idea. I think it leads to a lot of turnover and creative burnout. Instead, I think they should license the IP to studios that make a good pitch. It took them over a decade. But Disney finally figured that out with Marvel. Now we’re getting great Marvel games from multiple studios and publishers.

    Turn Halo Studios into a Lucasfilm-like org that partners with other studios (internal or external) and sets the guardrails. It could be great.