

Thanks! hope to see you over there. Since we are in the early stages of trying to establish our community - every interaction and contribution is greatly appreciated to get us off the ground :)
UnfinishedProjects is an attempt to create a community directory of open-licensed creative and technical work. We believe the commons grows stronger when we contribute small amounts to many projects rather than working in isolation.
We want to create a community with a culture that is different then the fast paced, low effort reposts - and instead build a community that encourages collaboration and thoughtful interaction.
🌐 unfinishedprojects.net
💬 forum.unfinishedprojects.net
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Thanks! hope to see you over there. Since we are in the early stages of trying to establish our community - every interaction and contribution is greatly appreciated to get us off the ground :)


:D. I hope we can see you over there! It’ll probably take a while for the community to take hold, but hopefully enough people are interested to help it be worthwhile!
As for the layout - yeah it’s the layout that the software nodeBB has set, and we could look into trying to customize the layout to something more intuitive. Thanks for the feedback :)
As for the potential for abuse - you’re right, of course - there will always be potential for abuse. However, the open source and creative commons community is what we are trying to align our community with, and will hopefully also contribute to building the community culture of collaboration in good spirit, without focusing so much on profit or business, but more on the collective good.
Thank you. The preset alt text in the markdown threw me off, as I thought the text was the url. It should be fixed now. Thank you so much for the in depth answer :)
I would love to, however I am not exactly sure how - Do you mean the alt text for the link? I can add a quick note below the image that says alt text, is that the best way to handle it? Sorry for my ignorance in the matter.
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I think would be helpful to have a login button somewhere instead of one having to get all the way down to a topic.
The Forum Login is in the top right of every page (if the menu is not expanded, it will simply be an icon - so I could understand how it could easily be missed):

Login on the wiki is currently disabled (invite only) as we are currently still developing and building up the pages. But wiki login will be in the bottom left:

Are you writing anywhere about how you are doing this? Tech stack, team members, etc…
I don’t have anything super detailed yet, but I am trying to be extremely transparent with anything, and all of that is on codeberg: https://codeberg.org/UnfinishedProjects (Currently it has wiki backup info, “projects” is our kanban for building the platforms (we did most of it on another app, but just switched over to codeberg projects, so there is only a few tasks open atm). As time goes on, hopefully we will be able to flesh this out more, as well as actually building wiki pages with more information and detail - it will likely just take some time and motivation to get it all together. Also, since you mentioned tech stack - I just want to note that these are pre-built applications, we are not building them ourselves. The forum software is using nodeBB, and the wiki is using MediaWiki.
New project submissions, such as https://unfinishedprojects.net/wiki/Special:FormEdit/Submit_Project, should be behind login.
It most definitely SHOULD be. The entire wiki requires login submit or edit anything. If that isn’t the case, please let me know and I will try to fix it asap…but I think it should be disabled.
Lastly, when I see this “The Libre Community” makes me think that this would be even nicer if it was for all creators
We did think about allowing projects that were not open licensed, but it felt like there was too much room for abuse or issues. We want to prevent people from trying to use our platform to simply advertise - and instead it should be about collaboration. I think on the forum, we may end up being slightly more lax in terms of libre only projects (we will have to see how our community grows). As for the wiki, closed licensed projects could also cause legal issues that I don’t want to deal with or know anything about.
With that said, we do want to invite everyone, from any skillset or background (as long as you are respectful to others and the intent behind the platform). Nothing is stopping people from networking on our platform to meet others who want to start their own (closed source) projects outside our ecosystem, but projects within on our platform are intended to be contributing to the commons (open source/creative commons).
Not sure if any of that made sense, or it was just me rambling on - but I hope that answered your questions. Feel free to follow up if it didn’t (☞ ͡◉ ͜ʖ ͡◉)☞


Wow, never knew this existed. I usually don’t use gimp all that much compared to inkscape - so I’m not sure if it’s worth the trouble…but this is very nice. I honestly don’t know what they wouldn’t pull these settings into the default gimp, even if only as an alternative skin option you can select.
The major drawback of gimp for many people is the interface, I think. That’s why blender has really taken off since it’s UI/UX update.


Thanks! I might end up taking you up on that offer and sending you a DM to ask some questions, especially if we don’t end up finding someone else to join.
It would be nice if at the minimum we could have someone experienced look through our setup and ensure we are not missing something critical to properly function/be secure.


Yeah, I’ve been trying to use the LLM to help me make a hybrid system with hueristics/MCTS, but I think it mostly comes down to I don’t know or understand enough about these AI systems to correctly guide the LLM. As for the main game, I know just enough programming to tweak and guide the LLM as a tool to make what I want, but it’s somewhat a shot in the dark trying to navigate creating an AI system. I think if I have to continue on my own, I may just need to start doing more research on how these systems actually work.
Also, the board game, I’ve come to realize is actually quite complex compared to many board games, and has a very high number of possible moves, and varies heavily upon search depth - so I think I’m kind of starting out in “hard mode” if I’m correct.
What a great picture!
I’m honestly not sure how we will handle it as we grow, but for now I think that posting your project in the forums is more acceptable if you want to discuss it, but aren’t sure if it’s going to be openly licensed yet. As for the wiki, we will likely be more strict about the open licenses, since it is intended to be more of a collaboration space where others will contribute and adapt.
If you want to post about your project on the forum and you think you will likely pick an open license, just mention that you don’t yet have a license picked out and explain the situation.
Like I said, as we grow - we may get more strict with this if it’s taken advantage of, but if it’s posted in good faith and stated clearly, I’m ok with it for now.