• T (they/she)@beehaw.org
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    6 months ago

    I still love RimWorld but after playing Dwarf Fortress I started feeling the game lacked a bit of depth.

    • GrayBackgroundMusic@lemm.ee
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      6 months ago

      Gnomoria had that depth. I wish Gnomoria hadn’t been abandoned. (No shade to the devs, I loved it.) It was right in between RW and DF and it was just right for me.

  • Ashyr@sh.itjust.works
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    6 months ago

    That’s a fast turnaround from the initial teaser!

    I’m so stoked by this new direction. Rimworld has always been horror-adjacent with savage cannibalism, deep trauma that leads to madness, and the fragility of technology.

    I hope this can really mix up the gameplay rather than just add more levers to pull as you progress through a routine process.

    • TotallyHuman@lemmy.ca
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      6 months ago

      That seems to be Tynan’s MO. I like it. No hype, no teasers, just quietly works until he has something worth selling.

    • Ashyr@sh.itjust.works
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      6 months ago

      Wall lamps! They’ve added wall lamps! We finally have the technology!

      Also conduits can be hidden! Bases are gonna look so good!

      Also books and bookshelves!!!

      This is going to be my jam.

      • Jumi@lemmy.world
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        6 months ago

        Wall lights? Does that mean my favourite mod will be obsolete? What a sad day it’s gonna be

  • Starayo@lemmy.world
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    6 months ago

    Fuck.

    I just got all my mods in order again after not having played in a long while.

    Now this is on the horizon.

    There should be a word for this intense mix of excitement and dread I feel over this. Can’t wait to have to do it again.

    • Toribor@corndog.social
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      6 months ago

      I’m not a dev but if I remember right 1.3 or 1.4 came with some improvements intended to help mods ‘soft fail’ instead of hard failing if they hadn’t yet been updated for a new release.

      That being said mod devs are great and have basically a month before 1.5 is promoted to stable. Not that it will stop people from whining in the workshop threads.

      • Starayo@lemmy.world
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        6 months ago

        Yeah, but mod devs are people with lives doing this for free, so I’m not going to fault any of them for inevitably not being able to update stuff in time.

        At least they’re adding native search and vein mining functions so those QoL features are taken care of!

  • axby@lemmy.ca
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    6 months ago

    Rimworld is probably one of my favourite games. I highly recommend it to anyone who is interested. This new expansion also seems really cool, I copied two points from the steam description that stood out to me (spoiler warning! Even the steam description has a spoiler warning before these. Hopefully most lemmy clients support spoiler tags):

    spoiler warning

    spoiler warning (I notice connect on Android doesn’t yet support spoiler tags)

    spoiler warning

    some spoilers from the steam description. Note the description says: Warning - Spoilers Below.

    A psychically-invisible hunter of human souls screeches outside your walls, returning every night to capture a new victim. The proximity alarm goes off, but you can’t see the beast. Study samples of the creature to learn to detect it. Then, become the hunters and kill it where it lives.

    A parasite has mind-controlled some of your colonists - but who? They pretend to be human as they work to infest others. Track evidence, imprison, interrogate, and medically test people to find out who is infested before it’s too late.

    (end spoilers)

    That being said, I’ve only played the base game so far, and I think I’ve always played on the difficulty that is just one above peaceful, and I found it really hard near the end. But I’ve never bothered with killboxes, and I keep my colony wealth high I guess, I like to hoard food, silver, and everything. I also build floors (some people skip them to keep their wealth low). Perhaps I should have added: raid strength depends on your colony wealth (I think).

    Does anyone have any tips for actually reaching the end game event? (Please use spoiler tags! I know a bit about it, but I think many people like to be surprised. Put :::spoiler some text that shows before users expand your spoiler before and ::: at the end.)