• Potatos_are_not_friends@lemmy.world
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    8 months ago

    But a lot of NPCs one-lines, when done correctly, delivers valuable plot. I’m thinking classic RPGs.

    A lot of open worlds made it shitty with garbage like, “Looks like rain today” or “I need a vacation”, which honestly I could do without.

    • GlitterInfection@lemmy.world
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      8 months ago

      But isn’t that what they’re saying they’re trying to address?

      Imagine if the stray looks like rain today actually preceeded rain? Or you could ask them follow-up questions about how they know, which could lead to vital information about their family history of wizardry and a location of a lost item or something.

      For me, I love immersive open world games and this is the most exciting potential ai use-case.

      • Potatos_are_not_friends@lemmy.world
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        8 months ago

        Or you could ask them follow-up questions about how they know, which could lead to vital information about their family history of wizardry and a location of a lost item or something.

        Imagine AI suddenly giving backstory that was not at all related to the story the developers were trying to tell. The quest to defeat the Demon lord, and this AI creates unrelated lore?

        Sounds like a major mistake.

        • cynar@lemmy.world
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          8 months ago

          You would need a properly layered engine. The full lore is baked into the global engine. Each NPC gets their own biasing in the engine. A subset of knowledge they have, as well as things they explicitly do or don’t know.

          Generating the underlying knowledge set, in a way that is easy to work with will be the challenge. It’s ok for AI to fill in the gaps, but the story designers will need an easy way to get them to behave properly.

          There will also be a lot of unintended consequences. A good team would be able to do amazing things with this. A bad team would produce a complete mess.

  • Thavron@lemmy.ca
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    8 months ago

    I could see this. In order for an npc to have a specific personality, it needs to be trained on sets of text with that character personality, right?

    • CanadianCorhen@lemmy.ca
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      8 months ago

      Or at least instructions specific for that character.

      Before: “greetings adventurer”

      Now: “you are a guard in a small town, you started in this career from the age of 15, and are now 35, you have a wife and kid, and you a are not prone to taking risks…”

  • KairuByte@lemmy.dbzer0.comM
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    8 months ago

    If you think about it, this makes perfect sense. You need these NPCs to fit the world, you don’t want a medieval world filled with talk of tech and cell phones. And similarly, you can’t have a married NPC talking about how they lament being single.

    Meaning the NPCs will need backstory, and honestly likely a lot of it to make sure things roll properly. They will likely also need history with other NPCs, understanding of their past to an extent, and more. And that’s just for the background characters.

      • Fenrisulfir@lemmy.ca
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        8 months ago

        Incorrectly? Just google less vs fewer. Every single source cites their correct usage and some mention how they’re used incorrectly but aren’t interchangeable.

    • umbrella@lemmy.ml
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      8 months ago

      tbf you would need a pretty beefy gpu to do both rendering and ai locally.

      as much as i hate to say it (because this idea sounds awesome) the tech is not there yet, and depending on the cloud for this always goes wrong.

      • cynar@lemmy.world
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        8 months ago

        I limited LLM would run on a lot of newer gfx cards. It could also be done as a semi online thing. If you have the grunt, you can run it locally. Otherwise, you can farm it out to the online server.