• DoctorButts@kbin.melroy.org
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    8 months ago

    Comments section is pretty clear who read the article and who is only reacting to the title.

    Helldivers 2 has weeks long campaigns where the entire playerbase has to defend certain planets. The “GM” keeps a close eye on progress of this event and manually adjusts it to make sure the campaign doesn’t complete too soon.

    There isn’t some poor motherfucker staring at a screen watching the progress of each individual match spawning more bad guys whenever they feel like it.

    • UndercoverUlrikHD@programming.dev
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      8 months ago

      This continuous evolution has actually seen Joel getting up at unsociable hours to sort out situations when the Helldivers 2 team realised the game wasn’t as balanced as it could be. “There have been some sudden moments where maybe one planet was too easy or one was too hard and [Joel] had to get up in the middle of the night to give the Automatons a bit of reinforcement so the players don’t take [the planet] too quickly,” Pilestedt said.

    • Goronmon@lemmy.worldOP
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      8 months ago

      Was there a level of “meta” in the Director of L4D? My understanding was that handled the flow of an individual match, but there wasn’t influences of the matches on other matches.

      Since this is about the overall campaign that encompasses a level above the individual matches.

      • NOT_RICK@lemmy.world
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        8 months ago

        Not from what I recall. It is neat how each HD2 mission contributes to the state of the in game universe. Just reminded me of the Director from L4D taken to the next level.

  • shanie@kbin.social
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    8 months ago

    The comments section here is pretty funny.

    This isn’t “The Director from L4D”, this is the human touch of direct influence of game balance globally without the need to release a patch or even a hotfix, and way beyond just how many bots drop at a time. If you want to compare it to something, it might be The Wizard from Oz, pulling the cranks to drive the facade.

    If The Director wasn’t dumping enough zombies in general, Valve would have to patch The Director to make it do so because it’s restricted to its coding limitations. A human Game Master can run it only limited to the variables the devs give him. Open new planets for plundering, change the weather, accuracy of your calldowns, the options are as limited as imagination and time.

    Saying this, I don’t know why they would leave this all up to Joel, you’d think there’d be a team of 3 to bounce ideas off or something.

  • UndercoverUlrikHD@programming.dev
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    8 months ago

    This continuous evolution has actually seen Joel getting up at unsociable hours to sort out situations when the Helldivers 2 team realised the game wasn’t as balanced as it could be. “There have been some sudden moments where maybe one planet was too easy or one was too hard and [Joel] had to get up in the middle of the night to give the Automatons a bit of reinforcement so the players don’t take [the planet] too quickly,” Pilestedt said.

    That’s honestly messed up and embarrassing for their developers. Writing a decent director shouldn’t be that hard.