• Pliny@lemmy.fmhy.ml
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    1 year ago

    And starfield hasn’t even released yet cry at this rate the trailer will be as old as skyrim was at the time of the announcement before we get a release

  • ghashul@feddit.dk
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    1 year ago

    Talk about jumping the gun with that announcement. I’ll honestly be a bit surprised if we see the game this decade.

    • Jinxyface@kbin.social
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      1 year ago

      It’s the same situation as with Metroid Prime 4. It’s more to just confirm people that “yes we will make it at some point so stop f*ing asking. Buy Skyrim for the 5th time while you wait”

  • Quentinp@lemmy.ca
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    1 year ago

    For all the complaints over the years (from myself included), there are very few options for games like Elder Scrolls main games.

    • beefcat@beehaw.org
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      1 year ago

      These kinds of games are extremly difficult to build. Skyrim still does things I haven’t seen any game other than Fallout 4 do since.

      • BoneALisa@lemmy.world
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        1 year ago

        What things would that be? Im trying to think of something that hasnt been replicated / improved in another game, but I am drawing a blank personally.

        • beefcat@beehaw.org
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          1 year ago

          One example: The way Bethesda games track an enormous number of physics enabled objects across their open worlds. I feel like most games in the last 10 years have made a point of simplifying their physics systems to a point of near-nonexistence.

          Bethesda knows that when I dump 500 wheels of cheese on the floor of my house in Whiterun, I want it all to still be exactly where I left it when I come back 20 hours later.

          • BoneALisa@lemmy.world
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            1 year ago

            Fair point. I can’t really think of any games that have done that, either. Interesting that there haven’t been more physics sandbox style open worlds, come to think of it…

            • Chailles@lemmy.world
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              1 year ago

              The physics part isn’t even really that important, I think. It helps pile things up, but it’s not tantamount to what makes a Bethesda game.

              It’s from a culmination of decisions that lead to it. To letting you pick up all these miscellaneous items. To saving where these items are stored. To letting you go anywhere you want to. And on top of all that, having a fully functional game working along side all that. It’s a freedom you don’t get in most other games. Sometimes people ask why it’s even necessary, I like to think Bethesda responds with: Why not?

              Nobody else makes them because indies don’t have the resources to make them like Bethesda and AAA devs don’t have the luxury to invest in such a niche experimental and expensive genre.

    • Scrubbles@poptalk.scrubbles.tech
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      1 year ago

      Rock and a hard place. They were 7ish years from their last elder scrolls release, and knew they had at least 7 (probably) for the next one. Their poor planning caused it, but the fans were so loud that they had to do something.

      And what an underwhelming something. Studio could have started work on ES6 shortly after Skyrim and had another amazing game out by now, but dawdled. They were at their peak, they could have doubled the number of teams and pumped out fallout and es every other year. But they wasted their opportunity.

    • Cuttlefishcarl@sh.itjust.works
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      1 year ago

      At least Nintendo came out and said “we messed up already and need to try again” instead of “here’s a shit game, gimme AAA price for it because title.”

      • Hotwarioinyourarea Ⓥ@slrpnk.net
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        1 year ago

        Yeah, very true. I was worried when they announced it since Prime was wrapped up and done. It felt like they were just out of ideas and sticking with what works (which may turn out to be true) but at least they seem to be making it the best they can be.