Wizards of the Coast denies, then confirms, that Magic: The Gathering promo art features AI elements | When will companies learn?::undefined

  • harsh3466@lemmy.world
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    10 months ago

    I had to step away from Magic and Wizards after the Pinkerton incident, and everything they’ve been doing since just affirms how shitty a company they are.

    I didn’t bud light the cards I already own, and I still occasionally play with friends, but I haven’t spent a dime on MtG since, and I may never again.

    In the grand scheme of things it means shit. Capitalism gonna capitalism, and ultimately, nearly all capitalist companies are shit. I couldn’t function in this society if I stopped using or spending money with every reprehensible company.

    But with Wizards, I felt, “you know what, I just can’t do this anymore.”

    • samus12345@lemmy.world
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      10 months ago

      “No ethical consumption under capitalism.”

      But you can at least do what you can to lessen consumption, however small.

      • harsh3466@lemmy.world
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        10 months ago

        Absolutely agree. I do what I can to reduce my own consumption.

        It’s not a huge thing, but I ride my bike to work as much as possible, try to repair and reuse, thrift shop where I can, and make choices like not giving WotC money.

    • mossy_@lemmy.world
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      10 months ago

      WotC going nose-blind got me to switch from D&D to Pathfinder. Not sure there’s an equivalent for trading card games, unless yugioh became more comprehensible in the last fifteen years

      • sebinspace@lemmy.world
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        10 months ago

        Pokémon.

        They were the original creators of the Pokemon TCG, and when TPC decided they’d start printing the cards without the involvement of WOtC, they responded with some “scorched earth” nonsense. These guys have needed to touch grass for years.

        That being said, I’m surprised there’s no open source TCG.

        • harsh3466@lemmy.world
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          10 months ago

          An open tcg would be pretty fun and interesting. I’d definitely give that a go if it existed.

          • sebinspace@lemmy.world
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            10 months ago

            Awhile back, I pushed around the idea of a spaceship TCG based on my experience in EVE Online (speaking of out-of-touch companies), but I never went anywhere with it. The idea of having a command structure like MTCG Commander, and the rest of your deck being built to protect it. The capital would only take damage after all support ships were destroyed, sort of like attacking the player directly in YGO. Using planet cards like energy/mana, like you’re harvesting resources from those planets to built ships for your fleet

            • Laurentide@pawb.social
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              10 months ago

              That sounds fun. I had a similar idea once, but it was mechs protecting a massive rolling city with its convoy of industrial vehicles. Many of the game mechanics would be enabled by specific vehicles that were vulnerable to attack.

        • HobbitFoot @thelemmy.club
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          10 months ago

          The problem with an open source TCG is that you need a way to balance it, which can be hard with a distributed group of designers not in communication with each other. You definitely couldn’t design something in a paper format; maybe as a computer card game.

          • sebinspace@lemmy.world
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            10 months ago

            I’m sorry, but that’s not true at all.

            It’s not hard to balance it if you treat it like open source software. There’s still an owner that controls what is “official”. If you want to suggest changes, you make a pull request, as you would with software development, which either gets denied or approved by the owner of the official project. If you don’t like the direction the official game is going, you can “fork” it, call it a fork of the original if the license requires it, and you are now the owner of that fork, able to make whatever changes you’d like.

            Open Source does not, at all, imply a lack of control. Blender is open source, but the Blender Foundation still has very strong control over what ends up in the codebase.

            To that end, you can suggest balancing changes to the game project, and the owner of the project can approve or deny it.

            As far as a paper or digital game goes, either one works. If someone wanted to print the cards and sleeve them, they can. We did that for proxy cards in Pokemon.

            If someone wanted to create a higher-quality card, they could. Distribution might be difficult, but I can absolutely see someone selling a set of these cards on Etsy. That would be a challenge for whoever is interested in doing so.

            The same goes for digital. The official project wouldn’t even have its own game, it would leave that to the creativity of the community and whoever is interested in doing that, and those projects could be listed by the project owner.

            • HobbitFoot @thelemmy.club
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              10 months ago

              It’s not hard to balance it if you treat it like open source software.

              It is even if you balance in an open source environment. “Closed source” successful games still have to invest substantial funds to playtesting. In an open source system, you are developing in the open. This is going to split the game already into beta and stable. You also probably aren’t going to get individual cards approved since you need to design around the interactions between cards.

              If you don’t like the direction the official game is going, you can “fork” it, call it a fork of the original if the license requires it, and you are now the owner of that fork, able to make whatever changes you’d like.

              So now you have multiple versions of the game floating around with sets of approved cards. Unlike M:tG, these sets are developed to not be compatible and it may be difficult to figure out what sets are legal in the version you are playing.

              To that end, you can suggest balancing changes to the game project, and the owner of the project can approve or deny it.

              And you still have the development process, which is hard to fix once you print cardboard.

              If someone wanted to create a higher-quality card, they could.

              I’m not talking about foils, but categorically better cards. You are going to have card developers with a vested interest to make sure their cards get played, and that generally means making cards at a higher power level.

              • Whom@midwest.social
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                10 months ago

                It’s worth mentioning that while developing in the open is the standard in the git era, it’s not a requirement for open source and for a project that would benefit doing otherwise they could easily just do big releases with the source available and the proper licensing.

                That said, I think this is overcomplicating things. You could simply have a nonprofit organizational body who designs in-house just as Wizards does and releases the final product into the public domain or under Creative Commons licenses. Unofficial cards compatible with your game will more or less be the same as they are for Magic: optional modules that are clearly not part of your vision for the game and so playgroups must choose if they want to play the game your organization produces or an expansion to it.

                • HobbitFoot @thelemmy.club
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                  10 months ago

                  I agree your approach would be the way to handle it and it has been done for some games.

                  But I would call fan designed games open source. There is a closed organization designing it, even if it is non-profit.

              • sebinspace@lemmy.world
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                10 months ago

                I think a lot of what you’re saying is coming from the perspective of a profit motive. That’s certainly one way of looking at it, but I personally wouldn’t start something like this with a profit motive. Personally, the “cool factor” alone would be motivation enough for me, but this would require the game as a whole operating in a way other TCGs do not.

                I’m not talking about foils, but categorically better cards. You are going to have card developers with a vested interest to make sure their cards get played, and that generally means making cards at a higher power level.

                I also was talking about overall card quality, not specifically foils. Other than that, power creep is always going to be a thing, regardless of the motives of the project owner.

                But the nice thing about open source is that if you don’t believe it’s a good idea, you don’t have to participate.

                • HobbitFoot @thelemmy.club
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                  10 months ago

                  Other than that, power creep is always going to be a thing, regardless of the motives of the project owner.

                  But it is a major problem for closed source systems which can be made worse if open source methods are used on cardboard. Is someone going to want to keep playing a game when they buy some boosters but find out that some of the people they play with won’t play with those cards? Even worse, there isn’t a uniform way to define formats?

                  But the nice thing about open source is that if you don’t believe it’s a good idea, you don’t have to participate.

                  But no one else is participating either. There are fan made TCG’s, but none of them adopted the open source model. There is one body that designs cards and I don’t see that changing. Even then, the trading or collecting part of that hobby goes away; they become Living Card Games instead without the collectable nature of more traditional distribution systems

          • LibertyLizard@slrpnk.net
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            10 months ago

            An idea I’ve had for a while would be to have some kind of direct democratic method for designing new sets or cards, and for rebalancing or banning them if need be. I think it would be doable if you could achieve a critical mass of people. The custom magic subs on Reddit could basically form a functional game on their own.

          • General_Effort@lemmy.world
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            10 months ago

            One could use AI for playtesting; see if there’s overpowered cards, or a single dominant strategy.

            A quick search finds this finished(?) project for AI playtesting with some fancy documentation. Seems to have been met with a complete lack of interest. Shame, it looks interesting.

        • SkepticalButOpenMinded@lemmy.ca
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          10 months ago

          In most existing TCG, artificial scarcity is a meta-mechanic of the game. For many, that’s part of the fun of the “collecting“. It’s fun to collect rare cards because they’re in limited supply.

          That said, I think there could be, in theory, an open source way to have artificial scarcity and the fun of collecting. Maybe have a nonprofit that sells official printed cards at cost?

          • sebinspace@lemmy.world
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            10 months ago

            Yeah, I guess it’s actually more accurate to say this would just be a CCG along the lines of Dominion.

        • TAG@lemmy.world
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          10 months ago

          I have come across a couple digital CCGs. Not sure if they are any good.

          Also, sorry to be a “well actually” guy, but Pokemon TCG was always designed by The Pokemon Company. WotC just licensed the rights to translate the game.

          • sebinspace@lemmy.world
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            10 months ago

            YEAH there it is. I knew it was complicated, just didn’t remember how exactly, I just remember the “scorched earth” weirdness

            “In response to losing the license for printing Pokémon cards in 2003, Wizard’s at the time VP, Vince Calouri; launched “Scorched Earth Mode.” In this, Calouri openly threatened Nintendo, telling them that, if they retracted the license, Wizards would flood the market, causing a plummet in product value, and devaluing the product for Nintendo. After the license was indeed lost, Wizards decided to vent the entire supply of a private stocked warehouse in an attempt to make good on their threat. Additionally, former members of Wizards’ playtest staff alleged that, under Scorched Earth Mode, Organized Play had “given up on trying.” This led to many bizarre events occurring, such as officially run Wizards’ “FAT” (Fan Appreciation Tournaments) where entry was the price of 2 packs, but the winners were guaranteed 16 packs as prize. Other times, it meant releasing cards with errors on purpose, to suit the desires of Wizards’ balancing team, such as the Best of Game Hitmonchan.”

      • TAG@lemmy.world
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        10 months ago

        I have heard good things about Flesh and Blood TCG. From what I understand, the story behind it is similar to Pathfinder: a WotC partner got pissed at WotCs shenanigans and decided to make their own game.

        There are also a ton of great non-collectible deck construction games. Unfortunately, they tend to fail fairly quickly because it is not profitable for local stores to host events. If you want a Magic-like one, I recommend Epic Card Game. It has a free-to-start app for Android, iOS, PC and possibly Mac.

      • harsh3466@lemmy.world
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        10 months ago

        I’m not a ttrpg player, but I followed the OGL nonsense, and that put a pretty bad taste in my mouth. And then they just kept being assholes.

        Right now, I don’t need to dump hundreds of dollars into a new different tcg. As it is I’m happy playing with my friends using the cards that I already have.

      • Eyelessoozeguy@lemmy.world
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        10 months ago

        Some guy ordered a booster box for pack openings got a set that wasnt released yet. Wotc sent Pinkerton after him to retrieve the product. And yes the same organization of mercs for hire from Red Dead Redemption.

    • Kyoyeou (Ki jəʊ juː)@slrpnk.net
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      10 months ago

      Same here, haven’t bought anything since the DnD set, and to be honest I only play commander and play less and less and basically only use one single political deck

      • harsh3466@lemmy.world
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        10 months ago

        All we tend to play is commander as well, and my wife and I have a good variety of decks to keep it fun/interesting when we do play, which honestly isn’t very often anymore.

        We used to play weekly. Last year we played maybe half a dozen times.

    • LaunchesKayaks@lemmy.world
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      10 months ago

      My parents gave me all of their hella old cards. I don’t think I’ve ever bought cards since I was given so many.

      Meanwhile two of my friends can’t afford basic shit because they splurge on cards.

      • harsh3466@lemmy.world
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        10 months ago

        That’s awesome. I used to have a good collection of hella old cards (I started playing when the game launched), sold them and got out of the game for a good decade or so, then got back in.

        I won’t sell my cards this time around. I’ll hold on to them for the times we do play.

        • LaunchesKayaks@lemmy.world
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          10 months ago

          I think my oldest cards are from alpha? Maybe beta? I know they were bought right when the game came out. I don’t play much because the cards can’t hold up in a game against current cards. Shit’s just too OP nowadays lol

      • Whom@midwest.social
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        10 months ago

        You can still play Magic if you want to avoid Wizards, you can print proxies or (if you play online) use a foss client like Cockatrice. There are even tools to simulate drafts and such if you want some limits on what you can use.

        The nice thing about card games is it’s actually very easy to not give the companies behind them anything and treating them as folk games we all own.

  • drdiddlybadger@pawb.social
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    10 months ago

    Fuck it. Not buying MTG stuff again. Only a matter of time until cards are wholesale AI generated at which point you could just generate the card your damn self.

    • grahamja@reddthat.com
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      10 months ago

      I think all of the card games with random pulls are a bit of a ripoff.

      The RPG crowd is the lead in pirating or flat out making their own rules and barely spending money. They just need rules and dice. You need a small group, and there really aren’t tournaments so you can play it however you want.

      Table top war gaming in the middle is being filled with indy 3d printed miniatures and home made rules that can take over local scenes pretty easily. 40k still dominates the space, only because most people act like its the only game (it is by far the most common already) and you can buy the minis from most any hobby store. The tournaments are huge, and sometimes the biggest tournaments even dictate the rules just as much as the game seller and most people want to play “tournament legal” armies only.

      MTG and other card games are the only thing keeping most hobby stores alive and prints money. it is entirely on for whatever reason, people just want to buy another booster. It is as bad as gambling if not worse, you don’t even know what you are buying. It should be even easier to pirate and print your own resources to play card games but somehow it is a huge money maker because as always, people flock to the largest group of gamers in their space.

      Indy RPG and Skirmish tabletop games make boat loads of money for small groups of people and it is easy for them to run circles around larger game manufacturers. Things like 40k and MTG where there is such a huge following of people who might not necessarily care and just want to go to massive tournaments it is much harder to challenge those established followings.

      • apprehensively_human@lemmy.ca
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        10 months ago

        It is as bad as gambling if not worse, you don’t even know what you are buying.

        To be fair, booster packs are designed primarily to be used to play in limited formats like draft or constructed. People buying boosters to try and pull expensive cards are doing themselves a disservice by not just buying or trading for the singles they want.

    • Khrux@ttrpg.network
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      10 months ago

      They are specifically claiming that they were unaware and it happened due to the artist using the built-in AI aids in Photoshop, which is against their policy.

      I actually trust WotC on this depite despising basically every other decision over the past year that they have made. They have repeatedly made their stance on not wanting AI content clear but individual designers and artists are easily equipped to just ignore that and only get caught when they don’t clean up the obvious AI errors afterwards. WotC need to be fair better at internally vetting their art and I recon they are with card art or art that is making its way to books, but art from marketing and other adjacent areas is slipping through the cracks.

      Initially denying the art being AI generated is actually probably the biggest tell that they didn’t intend it. If they make a policy against it and get obviously caught, it’s totally illogical to deny it and damage their reputation further, but if they trust the artist initially, then they have grounds to deny it until they vet it or the artist owns up, which is probably what happened here.


      Hasbro on the other hand only care about one thing, the line going up to their investors can cum. Currently the only reason that WotC has such a strong anti AI content policy is because the heart of their content is about design, from their artists to game designer, and many of the people who hold these roles are beloved voices in the community and if their jobs are at risk, they’ll be loud and clear about it, and we need to hear them and support them when Hasbro try to encoach on this policy, and make it clear that any cost-cutting from AI generated content will cause enough outcry and boycotting that their stock price goes down.

    • General_Effort@lemmy.world
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      10 months ago

      Yes, it makes no sense to do this on purpose. If they convince their customer base, that handmade is better, they can keep down hobbyists and indie devs. With an image as a “premium brand” one can also charge higher prices, though that may be beside the point in that business.

      • oconnordaniel@infosec.pub
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        10 months ago

        Right? And it’s so easy to say from the start “Yeah, one of the Artist used some AI on some background items.” And just own up to it. AI is at the level of ‘Everyone is doing it’. All you have to do is make some vague promises of “We’ll try and do better and catching poorly done AI in the future” and everyone would just shrug and nod.

        It’s the unforced error of lying about it that’s the bad part.

  • Lols [they/them]@lemm.ee
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    10 months ago

    i can excuse hiring mercenaries to rough a guy up for leaking cards, but using AI art is a step too far!

    • djsoren19@yiffit.net
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      10 months ago

      It was, there was a ton of outcry because of their denial of such blatant AI art. One prominent MTG artist even ended their partnership with Wizards over the lie, which I think is ultimately what caused them to come out and admit it.

      They also made a promise not to use AI art like two weeks ago, so now a lot of other artists are unsure if they want to continue their partnership with Wizards after being lied to. Make no mistake, if the artists weren’t willing to put their careers on the line to force this apology, Wizards would have just lied and moved on.

  • Buttons@programming.dev
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    10 months ago

    I guarantee that image came from Midjourney. All its images have the same surreal realistic style.

  • rwhitisissle@lemy.lol
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    10 months ago

    Wizards/Hasbro hires contractors to produce art for their game. They make virtually none of it in house. It’s most likely they neither know nor care who or what produces art for MTG. Besides, they produce so much content in a year, some of it has to be AI/ML generated, so this is incredibly unsurprising. At this point, MTG is starting to enshittify by dumping out product as quickly as possible. Their quality control and playtesting has gone out the window. Most of their recent sets are pretty poorly received in the limited magic space. I don’t personally care about the use of AI art, but I can say that for money making enterprises, they’ll eventually have more and more art produced via ML over time, and eventually they’ll use ML to design sets in some capacity, as well. Right now, people are upset over it or annoyed by it on some quasi-ethical grounds of “stealing from artists by not compensating them for the work they produced being used to train the models.” But it’s going to eventually become the norm, purely on the basis that they aren’t going to lose any money from using ML to produce art and they’re going to save money by doing it.

  • trackcharlie@lemmynsfw.com
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    10 months ago

    Yea, I’m sure your personal dislike of AI is absolutely going to impact a company’s desire for a worker that doesn’t take breaks, require holidays, food, water or sick leave.

    Stop bitching about ai and start bitching about higher corporate tax to fund UBI.

    Backwards ass arguments by incompetent morons with zero education in business, computing or technology as a whole, let alone IP law

  • rivermonster@lemmy.world
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    10 months ago

    Companies need to learn that it’s a vocal minority that cares. Lots of us love AI art, hell I prefer it at times to traditional. Companies will definitely learn because they only care about $$$. The art is way cheaper to produce, and a lot of people don’t care.

    Yes, I do care that there will be no jobs in the future, but the issue isn’t artists jobs—it’s ALL jobs. And that means capitalism has to go and UBI come back. Productivity produces leisure time, and the only reason it hasn’t is b/c of billionaires and near-billionaires thanks to capitalism. Anti-ai art people often just don’t get that the issue is specifically capitalism. Time to get rid of copyright, make all AI productivity 100% taxed, and all AI models owned by the public.