Pretty stupid move on Bethesda’s part, since they’re well aware of how mods are the only reason their ancient games still get so much attention. Hell, if it wasn’t for the Unofficial Patches, many of their games would be unplayable.
It’s a particularly weird decision taking into account the lots of aspects of the game seem to only be there as hooks for modding, or even as examples to be expanded. So it seems they designed an entire game under the idea that it would be a sandbox for modders and then forgot to create any tools for it.
The official modding tools for Starfield don’t release until 2024. Of course modding is an afterthought.
Bethesda was very up front about the creation kit not releasing with the game itself. It’s dumb as hell, but in no way should this be a surprise to anyone in the Starfield modding community.
Revisit this once the creation kit releases and the situation still sucks. At least then this’ll be a little more sensible to complain about.
I dunno, just because they were upfront about something that obviously sucks doesn’t mean you can’t complain about it. Especially when modding has been a corner stone of Bethesda games for decades.
Wonder how much money would be owed to these devs if they were paid even a fraction of the average bethesda dev. The management of Bethesda knowingly relies on the thankless* labour of thousands of devs just to get their games to a playable state.
- okay sometimes they’ll offer you a tour of their studios but you still have to pay for the flights and accommodation so not really a ROI.
Bethesda tried to monetise mods to help mod devs get money for their projects.
They were absolutely destroyed by backlash and withdrew it.
Because the implementation was a shitshow. There was no verification that uploaders of popular mods were the actual mod creators, anybody could rush to be the first to upload something.
Well, thank fuck software development is a well paying job!
R-Right?
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