- cross-posted to:
- gaming@lemmy.ml
- gaming@beehaw.org
- cross-posted to:
- gaming@lemmy.ml
- gaming@beehaw.org
What a cluster. I feel for devs who are in a bad spot here thanks to yet more corporate greed.
I hope that one positive that stems from this is less trust in corporate solutions, since ultimately they are always beholden to profit – unlike things like Godot, that now also hopefully get the support they deserve.
Isn’t papers please using Haxeflixel?
It seems they switched from Haxe/OpenFL to Haxe/Unity in march
Yikes, there goes more of my library
@mossy_capivara @uuhhhhmmmm Yeah, I don’t think those games and the developers behind them are at fault for Unity’s bullshit.
Just block Unity’s telemetry call by redirecting the URLs to 127.0.0.1 on your hosts file and done
Wouldn’t unity just block the games from running if they don’t connect? I guess you could crack the games, then maybe we’ll have some weird future where devs encourage players to crack their games…
@Nemoder Cracking the games doesn’t do shit in this matter. It’d block the online functions of the game if they depend on anything else, or on license checking (one simple example, Steam/Epic based servers)
To put an example of this, you can pirate Baldur’s Gate 3 and still log in with a Larian account, connect the Twitch integration and even setup a multiplayer campaign like it’s nothing.
There are Unity related DLLs that take the role of the telemetry, and thus, don’t care about cracks (in fact, Unity have said that the developer should contact them to avoid getting charged by piracy, meaning that those DO count)
Yeah that makes sense for how it works now, but I imagine if they plan to monetize installs they’d also make the telemetry required for all game functionality. That assumes they actually cared about the data and didn’t plan to just make it all up and charge whatever they want.
Do you boycott unitygames now?
Who’s boycotting unity games? This is just spreading awareness of what developers are affected.
Then I misunderstood you. How does that impact your library?
Around 20% of the games in my library use unity, some of them being my all-time favorites
@basxto @mossy_capivara what would be the point…
I’m not up-to-date. What’s the thing with Unity right now?
CEO might get in trouble with the SEC and FTC but that’s still left to be seen
One of the biggest games I can think of on Unity is Rust, and Facepunch has shown that they don’t really give two fucks about switching engines. Unreal doesn’t really have fairer pricing, but it’s way simpler so they’re gonna lose a lot of business to them
Can prospective developers use engines like Id Tech 3 or Unreal 2 commercially without paying?
Id Tech 3 is GPLv2, so for that one, yes. I’m not aware of similar being true for Unreal Engine 2, so I’d assume, no.
But if you’re just generally looking for an engine that won’t bite you, Godot is a better choice.
@mossy_capivara
I’m making sure to install my favorites before the end of the yearYou also have to run them and let unity engine phone home
Is it possible to add a firewall rule to block it?
@basxto
I’m not entirely sure that that’s how it works, cause if it is my GOG copy of hollow knight has quite a lot more DRM than is normally accepted of that platform by their usersWell it sounds a lot like they’ll track it with the engine and then send bills to the developer. That’s also not DRM if they collect usage data.
How is an install defined?
An install is defined as the installation and initialization of a project on an end user’s device.
How is Unity collecting the number of installs?
We leverage our own proprietary data model and will provide estimates of the number of times the runtime is distributed for a given project – this estimate will cover an invoice for all platforms.