Oy, boosting regular guns? Interesting…
I mean, I am going to be a gatekeeping little shit and brag about how I got all the endings without needing that.
But it is a really good idea. Because there are very clear “meta” weapons and builds. And a lot of late game encounters and AC/HC battles more or less require them because of all the adds and attrition (especially on the NG+ missions). You either go “meta” or you are fighting bullet sponges and may not even have enough ammo to finish the encounter
And especially in Chapter 1, your arm weapons very much feel like they exist for adds and bubble popping with all your DPS coming from shoulders. We could even see that in the PvP showcase stream. Which is kind of the opposite of the rest of the game where weapon bay to carry 3-4 arm weapons is the way to go.
And it fits with the style of the game. Screw up once and the enemy will chain you for like 4000 AP.
Honestly…I love everything about this.
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This patch came out like an hour after I bet Ibis, I wonder how different the fight would’ve been now.
I did my second playthrough against Ibis after the patch and its no different as far as I can tell.
Is it in VR?
No.