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Does that mean my graphics card can support those as long as it supports Vulkan?
The drivers for your card needs to support the required extensions, and the hardware needs to support the particular codecs as well. So if you don’t have already have encoding/decoding support for the given codec with OGL etc, this won’t add it most likely.
The main benefit is that application devs won’t need to add multiple hardware decoding/encoding APIs, and can just target Vulkan. Cross platform support in particular is currently a mess due to the different APIs on Windows/Linux/Mac, so this will simplify things greatly. Eventually, driver devs will be able to just support Vulkan too, but that’s a long way off.