My players have the ability to turn a normal encounter into one that consumes all their resources and forces them to rest.
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Pfff, my personal experience is that almost every plan goes straight out the window before the first round is over anyways. (And usually makes for some real fun stories.)
We don’t need a plan where we’re going!
My turn: Channel divinity, turn undead
Wizard’s turn: Fireball, breaking all the turns and hitting me in the process